Maps, Flaps, & Infinite Wallpaper

Set design that folds neatly away in the mind.

Written by Graeme Cole for Unfound Peoples Videotechnic.

A 12-part series on the foldable, flappable, and collapsable labyrinthine potential of movie set design. Interlocking but detachable micro-essays on how the filmmaker might fill the space between the image surface, the characters, and the horizon.

Subscribe for weekly notes packed with absurdist filmmaking techniques.

Choose from 35 micro-essays, including notes on:

🏗️ How to design the bottomless pit into which you'll toss your actors, and why to use plasticine.

📦 Clunkyism: the power and pathos and affordability of wretched materials.

🗺️ Set as city, city as map, map as narrative, and narrative as set design.

🚧 Open worlds, filler areas, and mirror diegetics.

Evergreen, esoteric knowledge, first published in the spring of 2024.


Index

Read in any order.

Underlined links lead to individual micro-essays within the containing lesson (anchorpoints).

  • Empty sets | A film without actors is like a person without clothes: everyone stares at the set design to see if the furniture matches the themes.

  • Sketching | The guiding principles you might choose when sketching your set design.

  • Modelling | Sketching your production design by modelling ‘off paper’ can lead you to imagine secret flaps and hideaways in your set.

  • Space | You might not think to add space to your set design because a movie is flat. But you must! You must!

  • Physical space | There are many ways to add or alter space in your movie, some requiring more muscle power than others.

  • Space:character | Reducing character space increases the friction they encounter - for better or worse.

  • Conceptual space | The understanding that other people need somewhere to hang their imagination in your movie.

  • Cardboard trees | Where cardboard comes from in the origin story of your hero’s cardboard-built universe.

  • Cardboard dialogue | How to adjust your movie’s dialogue to make the cardboard feel at home.

  • Cardboard performances | Why you might try to “rip” or “dent” your actor’s performance.

  • Clunkyism | An aesthetic principle that involves involves isolating the discrete components of any aspect of a movie’s production and giving them extra clunk.

  • Wallpaper | The problem of walls, which fill so much of the average cinematic shot, and which need to be covered.

  • Wallpaper or not | The multifarious power of wallpaper, which is extendable, structural, decorative, and may be hardwired to the cosmos.

  • Wallpaper sense | The mental and emotional risks (and potential) of gazing for too long into the infinite shroud.

Share

  • City concept | A city needn’t look like a city to still be a city. The concept of city comes before the aesthetic.

  • Window framework | Building a city from the shadows up.

  • City detail | City design in filmmaking requires a careful balance of attention to detail, reckless copy-pasting, and smudging out of the unnecessary.

  • City map | A movie maps the city in which it is set; if your character should see this map, all hell could break loose.

  • City bus | If you really want your hero to see the city, force him to take public transport.

  • Mapping | Your film is a two-dimensional map, whether you like it or not.

  • A map for a film set | How Peter Greenaway made an entire film using actual maps, and the places are realer than CGI.

  • Treacherous geography of memory | How Guy Maddin mapped his father’s memory with wallpaper

  • Hell map | How Béla Tarr mapped Hell onto a quaint Corsican port town.

  • Maps within maps | A recursive world-within-a-world structure can reinforce your themes while saving money on set construction.

  • Reverse forensics | Imagining what happened to make each set detail look the way it does is a full-time job - best outsourced to a murder detective.

  • Filler areas | Something must exist in all the places just beyond the edge of your movie, and it’s possible your characters can smell it.

Leave a comment

  • Reverb (Fog) | The smoke machine both accentuates and smudges the contours and volume of your cinematic spaces.

  • Mirrors | A mirror in a movie might be a portal into alterity or a stray notion of the main picture.

  • Designing for pause | There’s something in designing a movie to be paused and studied - as long as the still frame carries the tension of the straining pause button.

  • Environments | The costume designer may see houses and castles as just very big frocks.

  • The character is almost a location | The character may arrive in a fragile location with their own powerful force of gravity.

  • Resolution for all | The director of photography (DoP) may drape the set designer’s work in a cloak of high resolution - recalibrating the nature of the fixtures and fittings.

  • Set resolution | The set designer can undermine the DoP by designing low-resolution fixtures and fittings.

  • Modernity | Georgian filmmaker Otar Iosseliani set his camera in a doomed village and let zealous town planners do the set construction for him.

  • Futuristic fixtures | Science fiction furniture requires science fiction furniture showrooms.

  • Quivering unhatch | Real movie sets are designed to crumble at a moment’s or a lifetime’s notice.

  • Backstory of doom | Every design element should have its own backstory, but also its own obituary written into its DNA.

Think hard: you know somebody, or some social network, that will thank you for sharing this program with them.

Share

🦋 Bluesky | 🐦 Twitter | ⏰ TikTok | 📸 Instagram | 😐 Facebook | 🎞️ Letterboxd | 🌐 unfound.video